Market Synopsis
Rigorous research conducted by the data analysts at Market
Research Future Reports (MRFR), states that the global Virtual
Reality Headsets Market is projected to thrive at a promising CAGR
of more than 35% during the assessment period from 2016 to 2022. As per the
evaluation, the global virtual reality headsets market 2020 is being majorly
driven by the increasing adoption of VR headsets in gaming, advertising, and
the automotive industry. The increasing number of smartphones is estimated to
be another pivotal factor leading to market growth during the assessment
period. In addition, the burgeoning technological development is projected to
be another factor leading to market expansion. Moreover, the VR headsets are
majorly being used by scientific and military applications for efficient mental
and health training programs. Besides, VR is extensively used in several
organizations, including the IT companies, and software and hardware
providers.
However, the pandemic COVID-19 has severely affected the
global virtual reality headsets market. The economy has been affected due to
the disturbance caused in the cycle of production and demand. The lockdown
imposed across various countries is likely to bring a massive disturbance in
the market. The market will start recovering as the lockdown is lifted in a
phased manner. We will provide COVID-19 impact analysis with the report.
Key Players
The established players of the global virtual reality headsets
market are Avegant Corporation (U.S.) Samsung electronics ltd. (South
Korea), Sony Corporation (Japan), HTC Corporation (Taiwan), Google (U.S.),
Facebook (U.S.), Microsoft Corporation (U.S.), Oculus VR, LLC (U.S.), Fove,
Inc. (U.S.), LG Electronics, Inc. (South Korea), and a few others.
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Market Segmentation
The worldwide virtual reality headsets market can be
segregated on the basis of component, type, application, and geography.
On the basis of component, the worldwide virtual reality
headsets market can be distinguished into head motion tracking sensor, stereo
sound system, Head-mounted display, controllers, and display screen, among
others.
On the basis of type, the worldwide virtual reality headsets
market can be distinguished into smartphone-enabled, a Handheld, and
PC-connected among others
On the basis of application, the virtual reality headsets
market can be distinguished into healthcare, automobile, consumer electronics,
games & entertainment, and education, among others.
On the basis of geography, the global virtual reality headsets
market can be distinguished into North America, Asia-Pacific, Europe, and the
Rest of the World (RoW).
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Regional Analysis
The global virtual reality headsets market is estimated to
expand significantly during the review period. A thorough analysis of North
America, Asia-Pacific, Europe, and the Rest of the World (RoW) has been carried
out. According to the research, the market is likely to be dominated by North
America by acquiring the largest market share. The region is prospering due to
the growing investment in technology and the increased demand by education
system, and the military to establish an efficient virtual experience. The
region is likely to generate the highest revenue by the end of 2022. On the
other hand, the Asia-Pacific region is likely to thrive at the maximum CAGR
during the assessment period. The region consists of the developing economies,
which is estimated to play an important role in regional expansion.
However, the regions have been affected significantly due to
the outbreak of coronavirus. Several markets have been shut temporarily due to
the lockdown imposed to contain the spread of coronavirus. It may time some
time to recover from the losses incurred during the lockdown. The global
economy has been impacted severely due to the spread of
coronavirus.
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